This is a small 3d demo I've slapped together. It's unoptimized, it uses direct sin/cos calls, float point math and the lines are overdrawn twice. I plan to switch to fixed point for math and model representation. Poly filling, textures and lighting are on the menu when I get around to it.
I have ordered some pic32 chips and will build a simple board to test out some features. If all goes well I will be switching to the pic32 for the redesign. The micro I have my eye on is also a 64pin chip. It operates at 80mhz(1.56 dmips), has 512KB of flash and 128KB of ram. Its more powerfull and requires fewer components. I keep changing things around but this time I will stick with the choices I make and build the final device. Also I may switch from pwm audio to a stereo dac and I have found a cheap source for bluetooth modules and will be switching back for this device and my other projects.
Tuesday, December 29, 2009
Sunday, December 27, 2009
New Platformer Demo and Mandelbrot Generation
Its been a while. Other projects get in the way and untill I have the money to build the new system I put this on the back burner. I am currently working on a 2d game for the xbox 360 indie games. I thought it would be sweet to port it to my own game system as it progressed. This is the first working platforming demo of my game ported over to the TGS. Simple movement, collisions and gravity are working. The second part of the demo is a mandelbrot image being drawn. No real reason for doing this, just thought it looked nice. Ive also been working on a 3d engine for the TGS and will post the 3d wireframe demo in a day or two.
Sorry about the crappy image quality... damn you ebay!
Sorry about the crappy image quality... damn you ebay!
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